![]() It’s actually frustratingly difficult to break the containers and moving them around the map is unnecessarily troublesome.Water is also present naturally in most of the landscapes, and there’s a range of water-based weaponry – from airstrikes to water bombs and pistols. The water physics is great but the idea isn’t realised quite as well as it may sound. Once smashed open their contents then spill out over the landscape and can either simply wash worms away or end up setting them on fire in a sea of flames. They’re pretty basic designations but the heavy is more resilient to damage, the scout is faster, the scientist can heal others, and the solider is the boring all-rounder.More imaginative is the idea of destructible objects like glasses of water or lighters filled with flammable liquid. To aid you there’s an equally esoteric range of tools including ninja ropes, jetpacks, and teleporters.All of this is exactly the same as Worms has always been, but Revolution does add four class types to the mix. Although we’re never sure how they’re meant to have got their hands on them (or why they even have hands) the worms also have access to everything from hand grenades, to sub-machineguns, sentry guns, and… old ladies and concrete donkeys.During each worm’s turn you’ve also got a few seconds to move to a better vantage point, which is essential not just for a better aim but because your attacks almost always take more out of the scenery than they do your opponents. Worms’ signature bazooka still works in essentially the same way, and it’s interesting to note that the mechanism is also quite similar to Angry Birds’ catapult.But of course the bazooka is only the start. It’s also easily the best the series has ever looked, and although the gameplay is still thankfully two-dimension there’s some clever use of forced perspective as worms appear in both the foreground and background.The core of Worms’ gameplay can trace its origins all the way back to the early ‘70s mainframes and games such as Artillery, where you had to judge the power and angle of a rocket to fire at the enemy. We’ve admitted in the past to not being huge fans of the franchise, in part due to the endless milking of the concept but also because the multiplayer entertainment hides some pretty unrefined game mechanics.In many ways Revolution is still the same sloppily constructed experience it’s always been, but it does add some genuinely interesting new features to the mix. Although it’s rarely thought of in that way Worms can be best described as a turn-based strategy game, albeit one with a focus almost solely on multiplayer. But actually, this does represent one of the most significant steps (or at least slithers) forward in the series’ history.Considering all the excitement over XCOM: Enemy Unknown this week it’s interesting timing for another Worms sequel. Apart from occasional, always disastrous, forays into 3D the Worms games haven’t really changed since the mid ‘90s. You can usually guarantee that any game with the word ‘revolution’ in its title is probably going to be anything but. Worms Revolution (360) – the worms have turned
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